This week in class we learnt about animation. Something I’m keen on.
But in 3D it seems a lot more mathsy.
That’s a word now.
It’s basically all to do with:
- “Hello, I’m a 3D model”
- “Hello 3D mod L, I’m an abstract pile of maths that can be represented as a “bone” in a 3D model.”
- “That sounds great abstract boner, what is your purpose?”
- “I basically tell you how much of each vertice in your model is effected by me when I move!”
- “Oh, shit, that sounds useful!”
- “It sure, is 3D Mode L. I am also useful because you can create a bone structure and put me into animations, then re-use my animations in an infinite number of models that are similar to my bone structure!”
- “Oh wow that sounds a lot more useful than animating each model separately!”
- “Yes, and it also means the programmer can change individual libs if he wants, like raise an arm or position a leg where he wants without having to create a whole new animation!”
- “It is also useful for physics like rag dolls!”
Because this week I wanted to catch up on my shadow work, that’s what I did instead. Animation can be done later. Although this week we missed Wednesday because of the public holiday, and on Thursday I got sick, and took Friday off. I spent the weekend being sick and did some assignment work.
All and all a very non-productive week.