Time To You Em El. (UML)

To plan for the scene I’ll need to come up with a list of objects that will be needed and then put them into a class diagram.

  • Scene
  • Terrain (including volcano)
  • Lava mesh
  • Smoke particle
  • Lava bubble
  • Soot particle
  • Sky clouds
  • Tree
  • Light
  • Camera
  • Action (not really)

That’s basically it. Now let’s figure out how these relate to each other:

20130327114454

So basically the whole scene will be held in “Scene” and then the scene will be made up of a bunch of scene nodes parented to the root scene node. The UML shows how they all derive from each other

I think from here I can start coding. Which I’ll talk about in the next post.

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